Friday, July 31, 2009

Publishing your Game and Overall Gaming II Thoughts

Well it was quite a fun class. All the assignments we did were great to learn, especially the collision detection and platforming. I think I've become much better at coding this time around and am still getting better. The publishing your game topic was pretty much like the presenting your game topic all over again and think I did much better this time because I knew more about my game and had a much better slide presentation this time. Last time I was still imagining my game and this time I had a better idea of what it was which helped. Overall this was a fun class and plan to continue getting better at game design for the next one.

Tuesday, June 30, 2009

Platforming, Coding Enemies, and Testing

These two plus testing were the toughest of all the assignments I've done so far but they were also the most fun too. Especially platforming, my game my not be a sidescroller but after doing this assignment it made me want to make one. Coding Enemies was tough just from all the new code to get used to but every game has enemies and mine's no different so it will help me out with making my enemies attack the player. The last topic was testing and debugging which plays a part in the process of making any game. It showed how to check for things going on the code, to make sure they're working.

Thursday, June 11, 2009

Character Effects, Drag and Drop, and Running and Jumping

These three lessons were fun to do in class. I will definitely be using character effects in my game with changing objects shapes and forms and also with character movement. At first I thought drag and drop wouldn't apply to my game but then I thought about it and I think I'm going to use it in my inventory menus. Running and jumping was fun to make but I don't I'll will be needing it in my game because it's a top down view game and running and jumping would apply more to a sidescroller. Overall they were very fun to learn and if I don't use all of them in this game maybe they make the next game.

Wednesday, June 3, 2009

Sound effect and Timers

I think the things we went over in sound effects will help with making the sound play when I want it to and to raise and lower volume but unfortunatelly it wasn't about making sound effects. The timers in my game will be the overall adventure time which the player will be able to see, time limits in some mini games, and timit limits during certain events of the game.

Thursday, May 28, 2009

Score Keeping and Collision Detection

Now were finally getting into the good stuff. Both Score Keeping and Collision Detection are going to be very critical to my game. I will be using score keeping for all sorts of the things in my game like keeping track of experience points, keeping track of hit points, scores in mini games, and keeping track of the amount of inventory items the player has. So obviously it is very important and that's not even all of what I'll probably use it for, but this is an adventure game and the one thing that is very critical to the experience is the combat. In order to have combat generally the player must hit an enemy and that's were the collision detection comes in. Also I plan to use it for my buildings and pieces to my landscapes so that when I run into an object I'll stop or bounce off. Also it will recognize when your near a character so you can go into a conversation or engage in a battle and it will keep you from walking off the stage. Without a doubt these will be highly useful throughout the whole game.

Moving on a Path, Special Effects, and Scrolling Background

These three lessons were interesting because I feel I can use each of these in some way in my game. Moving on a path was kinda like a refresher on making animations and tweening so it was easy and I think I can use it in making my animations or in cut scenes. Special Effects was cool, it really got me thinking about the portal for my title screen. I liked the different types of effects like blur and explode which I can use for my portal or the way my enemies die. The scrolling background will play a big row in my game even though it's a top down view game because as the player gets closer to the edge of the screen or travels throughout the room the view of the room should move so they can see were they're going. Overall I think each of these will play a role in my game especially scrolling background and special effects.

Monday, May 18, 2009

Intro to ActionScript, Programing Practices, Learning from Others, and Finding Solutions

I think the different actionscript tips it showed will come in handy later but not right now. The programing practices was some good stuff to know and i'll will definately be using it to keep my coding looking good. The learning from others topic was just really kind of a reminder that you can check out someone elses code if your stuck in a spot on your game. To me the finding solutions topic was good to have and at the same time pointless as well because if I am in need of help I just google it or check youtube for a video on how to do it, unless i'm in class then I have others who can help.