Tuesday, June 30, 2009

Platforming, Coding Enemies, and Testing

These two plus testing were the toughest of all the assignments I've done so far but they were also the most fun too. Especially platforming, my game my not be a sidescroller but after doing this assignment it made me want to make one. Coding Enemies was tough just from all the new code to get used to but every game has enemies and mine's no different so it will help me out with making my enemies attack the player. The last topic was testing and debugging which plays a part in the process of making any game. It showed how to check for things going on the code, to make sure they're working.

No comments:

Post a Comment