Thursday, May 28, 2009

Score Keeping and Collision Detection

Now were finally getting into the good stuff. Both Score Keeping and Collision Detection are going to be very critical to my game. I will be using score keeping for all sorts of the things in my game like keeping track of experience points, keeping track of hit points, scores in mini games, and keeping track of the amount of inventory items the player has. So obviously it is very important and that's not even all of what I'll probably use it for, but this is an adventure game and the one thing that is very critical to the experience is the combat. In order to have combat generally the player must hit an enemy and that's were the collision detection comes in. Also I plan to use it for my buildings and pieces to my landscapes so that when I run into an object I'll stop or bounce off. Also it will recognize when your near a character so you can go into a conversation or engage in a battle and it will keep you from walking off the stage. Without a doubt these will be highly useful throughout the whole game.

Moving on a Path, Special Effects, and Scrolling Background

These three lessons were interesting because I feel I can use each of these in some way in my game. Moving on a path was kinda like a refresher on making animations and tweening so it was easy and I think I can use it in making my animations or in cut scenes. Special Effects was cool, it really got me thinking about the portal for my title screen. I liked the different types of effects like blur and explode which I can use for my portal or the way my enemies die. The scrolling background will play a big row in my game even though it's a top down view game because as the player gets closer to the edge of the screen or travels throughout the room the view of the room should move so they can see were they're going. Overall I think each of these will play a role in my game especially scrolling background and special effects.

Monday, May 18, 2009

Intro to ActionScript, Programing Practices, Learning from Others, and Finding Solutions

I think the different actionscript tips it showed will come in handy later but not right now. The programing practices was some good stuff to know and i'll will definately be using it to keep my coding looking good. The learning from others topic was just really kind of a reminder that you can check out someone elses code if your stuck in a spot on your game. To me the finding solutions topic was good to have and at the same time pointless as well because if I am in need of help I just google it or check youtube for a video on how to do it, unless i'm in class then I have others who can help.

Monday, May 4, 2009

Gaming 1 Overall Thoughts

This class was awsome. I had so much fun this. The problems I had was learning actionscript, that of which i'm still learning. Drawing and animating my characters was so much fun. Also it was finally a game design class not just a class that had elements of game design so it was way more what I was looking for. Overall it was great!