Thursday, May 28, 2009
Score Keeping and Collision Detection
Now were finally getting into the good stuff. Both Score Keeping and Collision Detection are going to be very critical to my game. I will be using score keeping for all sorts of the things in my game like keeping track of experience points, keeping track of hit points, scores in mini games, and keeping track of the amount of inventory items the player has. So obviously it is very important and that's not even all of what I'll probably use it for, but this is an adventure game and the one thing that is very critical to the experience is the combat. In order to have combat generally the player must hit an enemy and that's were the collision detection comes in. Also I plan to use it for my buildings and pieces to my landscapes so that when I run into an object I'll stop or bounce off. Also it will recognize when your near a character so you can go into a conversation or engage in a battle and it will keep you from walking off the stage. Without a doubt these will be highly useful throughout the whole game.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment