Tuesday, June 30, 2009
Platforming, Coding Enemies, and Testing
These two plus testing were the toughest of all the assignments I've done so far but they were also the most fun too. Especially platforming, my game my not be a sidescroller but after doing this assignment it made me want to make one. Coding Enemies was tough just from all the new code to get used to but every game has enemies and mine's no different so it will help me out with making my enemies attack the player. The last topic was testing and debugging which plays a part in the process of making any game. It showed how to check for things going on the code, to make sure they're working.
Thursday, June 11, 2009
Character Effects, Drag and Drop, and Running and Jumping
These three lessons were fun to do in class. I will definitely be using character effects in my game with changing objects shapes and forms and also with character movement. At first I thought drag and drop wouldn't apply to my game but then I thought about it and I think I'm going to use it in my inventory menus. Running and jumping was fun to make but I don't I'll will be needing it in my game because it's a top down view game and running and jumping would apply more to a sidescroller. Overall they were very fun to learn and if I don't use all of them in this game maybe they make the next game.
Wednesday, June 3, 2009
Sound effect and Timers
I think the things we went over in sound effects will help with making the sound play when I want it to and to raise and lower volume but unfortunatelly it wasn't about making sound effects. The timers in my game will be the overall adventure time which the player will be able to see, time limits in some mini games, and timit limits during certain events of the game.
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